Versatile 3D character artist with 12 years of experience (including 7 years remotely). A team player who can wear many hats. Create 3D characters, environment props and assets, hard surface modeling, and creative 3D ideas. Currently based in New York, NY. Thank you for taking the time to review my portfolio!
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🔹3D Character Modeling 🔹 Digital Sculpting 🔹 Texturing 🔹 Rendering 🔹 Autodesk Maya
🔹 Pixologic Zbrush 🔹 Adobe Photoshop 🔹 Adobe Substance Painter 🔹 TopoGun 🔹 V-Ray
🔹 Marmoset Toolbag 🔹 Unreal Engine 4 & 5 🔹 Marvelous Designer 🔹 Reallusion 🔹 Jira
🔹 Mobile 🔹 AAA 🔹 Film
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🔶ATTENTION TO DETAIL - Ability to create high-quality visual assets that look amazing in-game and enhance the overall gaming experience.
🔶HIGHLY SKILLED - Proficient in industry-standard software: Maya for modeling and asset integration, ZBrush for creating high-quality assets optimized for games, Substance Painter for texturing approved assets, and Unreal Engine for integration.
🔶ALWAYS LEARNING - Continuously seeking new knowledge and skills to improve as an artist for the past 12 years, and still loving every moment of it!
🔶SELF-ASSURED - Quick to adapt to changes during production and capable of self-direction when faced with obstacles. Independent in the process, yet not afraid to speak up when challenges arise.