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Forest Huntress Low Poly

This is a low poly project that isn't based on any idea. I was doing some practice sculpting, and I liked how things were going, so I decided to finalize it. The model was done in Zbrush, textured with Substance Painter, rendered in Vray, and rigged in AccuRig with motion. The Skinning adjustment was done in Maya.

Vray Render

Vray Render

Idle

Idle

HD Render

Turn Around Render A

Turn Around Render A

Turn Around Render B

Turn Around Render B

Zbrush Turn Around A

Zbrush Turn Around A

Zbrush Turn Around B

Zbrush Turn Around B